Balance Druid Mage Tower DPS Challenge Guide Raest Magespear The War Within 11 0.2

7.2 boomkin

Lunar Eclipse increasesthe damage and Astral Power generated by Starfire for each target hit. Twin Moons increases the damage of Moonfire by 10% andmakes each Moonfire hit one additional target. You should aim toalways be in an Eclipse or entering an Eclipse.

7.2 boomkin

Balance Druid DPS Spell List and Glossary — The War Within (Season

This buff stacks to three and lasts 15 seconds beforeresetting. Umbral Embrace gives your Wrath and Starfire achance to increase the damage of your next generator and make it becomeAstral damage. Touch of the Cosmos has a chance to make your next spender property plant and equipment ppande free whencasting Wrath or Starfire in an Eclipse. Nature’s Balance generates Astral Power over time and resets yourAstral Power to 50 out of combat.

Mastery is better than the other secondary stats, but other . Mass Entanglement roots the target and all nearby targets for30-seconds. Ursol’s Vortex creates a circular zone that slows enemies and drawsthem back to the center once. Typhoon can be bookkeeper definition used to push back mobs, possibly interrupting theircasts or just allowing you to kite them. Swiftmend consumes one heal over time to instantly heal your target. Lore of the Grove increases Moonfire and Sunfiredamage as well as Rejuvenation and Wild Growth healing.

Get an Astral Power tracker and learn the ebb and flow of the rotation. Youare often going to pool to 60 or 70 Astral Power before leaving an Eclipse andthen spending at the start of the following Eclipse. Leaving an Eclipse withmuch more Astral Power than 70 can cause you to naturally overcap through procsand your pre-Eclipse casts. Balance Druid DoTs are both important for the damage and Astral Power theygenerate as well as buffing the damage you do just by being on the target. Ifyou feel as though your damage is low, DoT uptime is one of the first thingsyou should check.

  1. Balance of All Things increases Critical Strike chance by 10% to 20%after you enter an Eclipse.
  2. Umbral Embrace gives your Wrath and Starfire achance to increase the damage of your next generator and make it becomeAstral damage.
  3. This stat has an element of randomness, meaning that itmay not always be as effective as other stats or may be more effective thanother stats on a fight-by-fight basis.
  4. Mastery is better than the other secondary stats, but other .
  5. Denizen of the Dream gives your DoTs a chance to summon a FaerieDragon, which deals damage for 30 seconds.
  6. Additionally, do not lose track of your Astral Power and cooldowns.

Specialization Tree Abilities for Balance Druids

Rattle the Stars increases the damage done of Starfall and Starsurge and reduces their cost. Light of the Sun accounting final test reduces the cooldown of Solar Beam when it landsthe interrupt on a target. Aetherial Kindling increases the duration of Moonfire and Sunfire by 3-seconds every Starfall cast. Starfire deals Arcane damage to the target and any otherenemies within 8 yards.

Important Offensive Tree Passives for Balance Druids

New Moon is a 3-charge spell with a 30-second recharge rate. Each cast empowers the damage ofthe next spell and doubles the Astral Power it generates. The third cast becomesFull Moon, which also cleaves units around your target. Then, the spell resets.This is an Astral damage spell and benefits from both Nature and Arcane damagebuffs.

Capping on Astral Power

This is even more important when running Circle of Life and Death which reduces the duration of your DoT by 25%. Versatility increases all your damage and healing done and decreasesall damage taken. This stat can be undervalued while doing more difficultcontent, as the damage reduction is not factored into most decisions. When doingraid progression, high Mythic+, or any other hard-hitting content, considervaluing Versatility higher.

Solstice increases the proc rate of Shooting Stars by 200%in the first 6-seconds of Eclipse. Force of Nature is a 1-minute cooldown that summons three Treants for10 seconds, which taunt and attack enemies. Cenarius’ Might increases Haste when you enter an Eclipse. There are several useful macros for the above spells on the macro page, whichcan greatly increase your quality of life.